package com.l2jserver.gameserver.model.actor.position;

import com.l2jserver.gameserver.model.L2WorldRegion;
import com.l2jserver.gameserver.model.actor.L2Character;

/**
 * @author Erb
 */
public class CharPosition extends ObjectPosition
{
	public CharPosition(L2Character activeObject)
	{
		super(activeObject);
	}
	
	@Override
	protected void badCoords()
	{
		getActiveObject().decayMe();
	}
	
	@Override
	public final void setWorldRegion(L2WorldRegion value)
	{
		if ((getWorldRegion() != null) && (getActiveObject() instanceof L2Character)) // confirm revalidation of old region's zones
		{
			if (value != null)
			{
				getWorldRegion().revalidateZones((L2Character) getActiveObject()); // at world region change
			}
			else
			{
				getWorldRegion().removeFromZones((L2Character) getActiveObject()); // at world region change
			}
		}
		super.setWorldRegion(value);
	}
}
